
RaceNet will also act as a content aggregation hub for social interactions and YouTube clips, as briefly detailed above. If you're one of the best on the 'net, everyone will know about it - and they're able to challenge you directly to claim that title. Followers, as we presently understand them, represent a player's racing fame within RaceNet and GRID 2.


Hierarchical player rankings will employ "followers" (see: twitter) as a measurement of success, gained by stealing them from rivals, uploading race clips to YouTube (direct integration), or ranking well in events. RaceNet acts as a sort-of plugin to GRID 2, effectively serving as an online ranking and stats-tracking utility the web-based tool serves objectives, rivals, and rewards to racers, then tracks the results of races for leaderboards and rewards. Aside from using skill and collision ratings to correctly match players, the RaceNet and Rivals systems hope to incentivize players to partake in multiplayer races through use of fame ratings and unlocks. The same goes for skill level: The best-of-the-best shouldn't be stuck racing against those who rely on barriers to complete sharp turns.Ĭommunity competition is something Codemasters really wants to push this time around, and they're keen to make sure it's done fairly and in a fun, encouraging fashion. By using a background collision-detection system, GRID 2 assigns individualized collision ratings that can be used to separate the paint-traders from the body-protective ricers and hopefully isolate "scheisters," to call upon my northern heritage. Part of GRID 2's complex multiplayer framework sees the institution of an advanced player matchmaking system, built to cluster players in groups based on both skill and playstyle. Codemasters knows of these issues and, in-part taking advantage of modern networking and hardware, have also made efforts to address potential disincentives on the software-side. Multiplayer racing has always been fraught with all manner of game-ruining issues: Server-side synchronization, drop-tricking players, more noticeable negative impact from high latencies, and player griefing (using the guy in front of you as an E-brake isn't fun for everyone involved) have all made it tough to get right.
#Race driver grid 2 online full#
There's still a full single-player campaign, but for today we're going to stick with multiplayer as the topic for discussion.

Overcoming Historic Obstacles: The Racing Genre and MultiplayerĬodemasters has stated that GRID 2 will be heavily multiplayer-driven this time 'round, integrating seamlessly with their own RaceNet hub, YouTube, and borrowing other 'social' items from the web. If you haven't been following the development up until now, check out this trailer for a quick catch-up: This post will primarily focus on GRID 2's new multiplayer modes that were detailed yesterday, quickly overview the official livestream, and explore RaceNet / rival featuresets. GRID 2 is still being made by Codemasters, the team behind the wildly-successful DiRT series, F1 series, and original GRID, so if anyone's going to make an arcade-sim hybrid right, it's them.
