

- #E XS MAX BIOSHOCK INFINITE IMAGES INSTALL#
- #E XS MAX BIOSHOCK INFINITE IMAGES DRIVER#
- #E XS MAX BIOSHOCK INFINITE IMAGES CODE#
- #E XS MAX BIOSHOCK INFINITE IMAGES PC#
I am not sure what the framerate was, but it was sufficient (with settings mostly on High/ Ultra and VSync enabled).
#E XS MAX BIOSHOCK INFINITE IMAGES INSTALL#
Windows 7 Ultimate 圆4 (Clean and Minimal Install - I use Windows for gaming only) I was able to play and finish D:OS without any lagging on this modest hardware:
#E XS MAX BIOSHOCK INFINITE IMAGES DRIVER#
Add to that the wrong graphics driver (not recommended for your GPU, outdated etc) and you have a problem. An older installation, especially vendor-supplied "enhanced" installations that came with all kinds of crapware and driver issues - may simply cause performance bottlenecks with no good explanation. What nobody has thought about in this thread is the state of their Windows installations. You could give a try to a graphic driver update.

Be sure to not force any settings on GPU driver's configuration. My personal experience says the bottleneck is clearly elsewhere than CPU (I/O read lag, bad ram, bad vram, slow vram, slow GPU) try lowering texture quality, if it doesn't help, try lowering everything graphic related and activate notebook mode.

(I think Turbo Boost 2 on newer CPU activate on all cores and not just one, at the condition of proper CPU temperature) For instance, when i set CPU affinity to use only one core on the game, Turbo boost do kick in. When i have a mono core heavy task and other core are sleeping, i do have +2 CPU multiplier than max on the working core, and other core are still sleeping at CPU multiplier 9. The problem is elsewhere, dynamic clocking and turbo boost work. I have an I have turbo and auto dynamic underclock activated, the CPU multiplier jump to no-turbo max as soon as i start the game. Needless to say the game is giving some work to my old CPU that was sleeping most of it's life. To achieve more than 37,5% on my hardware, it means the game use at least 4 threads on the processor. Hello, on my side, Divinity : Original Sin correctly use my CPU threads (43% of total CPU time across all thread) with most of the CPU time used for nv3dum.dll (more than half of the 43% on ~3 threads) and i do see multiples threads for EoCapp.exe (5). They should use exactly the same since they are basically the same tech/CPU. It's strange that the engine uses 3 or 4 cores while using an i7 and one one or two cores when using a Xeon. It's a big game with a modern engine which requires quite some hardware. Of course some small 2D indie games don't use them but often they also don't need them because they don't offer spectacular graphics that makes multicore optimization important.īut D:OS is no small indie game with crappy graphics.
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Unity -> multicore optimized (if you want so)Īnd you want to tell me that "most games" do not use multiple cores? The engines mentioned above cover about at least 80% of all big PC games. I've written about that on my last post:Īnvil/Ubisoft engines -> multicore optimized To me, you are acting as if you demand that pretty normal streets should be replaced by Formular 1 racing courses. To me, this behaviour is the normal case. The whole game runs almost completely on only one core. Download the mp3 here.The game is not multi-core/thread optimized at all. So, while we save our pennies, cents, and whatever the heck Canadians use, we’ll offer you some download links to help bide the time. We’d love to give you all some sort of incredible hug immediately followed by a polite conversation about how cool you are, but frankly we can’t afford the travel expenses.
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